Fid Plays
  • Home
  • Postmortem
    • Chains of Fury Postmortem
      • How Did Game Design Evolve in Chains of Fury?
      • Graphics of Chains of Fury
      • Encounters and AI
    • Cobble Games Postmortem
  • Random Thoughts
    • The Cost of Chasing Dreams
    • Keeping a stiff upper lip.
    • Game Jams Are Not "Game Dev in a Nutshell"
    • Game Industry Conference 2025 - Personal Recap
    • The Other Side of Entrepreneurship: Paying Off the Debt No One Sees
  • Wise Inspiring Smart
    • Game Design
      • Juice it or Lose it
      • Balancing Repetition and Variation in Game Design
      • What is Fun?
      • Embracing Constraints: The Art of Focused Indie Game Development
      • Links
        • Three Hundred Mechanics
        • Game Studies Buddies Podcast
      • Beyond Aesthetics: How Visual Communication Makes or Breaks Your Game
    • Code
      • Coding Tutorials
      • Library of Helpful Unity Scripts and plugins
    • Youtube Channels
    • Useful Software
    • Art Resources
    • Production
      • Game Production Process and Common Pitfalls
    • Unsorted
      • The Long Game: Jake Burkett’s Blueprint for over 11-Year Indie Career
      • Stop Chasing Trends: The Viral Hit Trap That Kills Game Devs
      • The 30-Year Indie Game: Jeff Vogel’s Timeless Blueprint for Sustainable Creativity

Grav was with by Trilby Media.

Fid Plays
  • Home
  • Postmortem
    • Chains of Fury Postmortem
      • How Did Game Design Evolve in Chains of Fury?
      • Graphics of Chains of Fury
      • Encounters and AI
    • Cobble Games Postmortem
  • Random Thoughts
    • The Cost of Chasing Dreams
    • Keeping a stiff upper lip.
    • Game Jams Are Not "Game Dev in a Nutshell"
    • Game Industry Conference 2025 - Personal Recap
    • The Other Side of Entrepreneurship: Paying Off the Debt No One Sees
  • Wise Inspiring Smart
    • Game Design
      • Juice it or Lose it
      • Balancing Repetition and Variation in Game Design
      • What is Fun?
      • Embracing Constraints: The Art of Focused Indie Game Development
      • Links
        • Three Hundred Mechanics
        • Game Studies Buddies Podcast
      • Beyond Aesthetics: How Visual Communication Makes or Breaks Your Game
    • Code
      • Coding Tutorials
      • Library of Helpful Unity Scripts and plugins
    • Youtube Channels
    • Useful Software
    • Art Resources
    • Production
      • Game Production Process and Common Pitfalls
    • Unsorted
      • The Long Game: Jake Burkett’s Blueprint for over 11-Year Indie Career
      • Stop Chasing Trends: The Viral Hit Trap That Kills Game Devs
      • The 30-Year Indie Game: Jeff Vogel’s Timeless Blueprint for Sustainable Creativity