Article was created based on the below episode of Dev’s Eye.
It is a comprehensive overview of the video game production process, highlighting the typical stages, key roles, common mistakes, and industry best practices based on the speaker’s extensive experience with over 20 released games and numerous projects that failed at various stages.
| Stage | Description | Key Outputs / Concepts |
|---|---|---|
| Ideation | Brainstorming phase where ideas for the game are generated; involves the game director and possibly art and tech directors. | Game Design Document (GDD) or Game Design Overview (GDO), initial concept sketches, moodboards |
| Preproduction | Prototyping phase involving programmers, designers, animators; iterative testing of game mechanics using agile methods (Scrum, Kanban). | Proof of Concept, First Playable, Vertical Slice, “Beauty Corner” (representative polished fragment) |
| Production | Full‐scale development with the entire team; finalizing mechanics, creating content, levels, assets; should be non‐iterative. | Alpha and Beta builds, Horizontal slice of game content, Final game features locked |
| Postproduction | Post‐release support involving bug fixes, patches, and possibly DLC or live service content; typically smaller, specialized teams. | Day One Patch, ongoing updates, possible DLC/live service content |
Ideation Phase:
Preproduction:
Production:
Certification & Porting:
Finalization (Gold Version):
Postproduction and Live Services:
| Phase | Duration (Typical) | Main Activities | Deliverables & Milestones |
|---|---|---|---|
| Ideation | Weeks to months (varies by project size) | Brainstorming, defining vision & scope | GDD/GDO, concept art, moodboards |
| Preproduction | 1 month (small) to several years (AAA) | Prototyping, vertical slice, tech planning | Proof of Concept, First Playable, Vertical Slice |
| Production | Months to years | Full development, content creation | Alpha (30% game), Beta (near‐final), Gold build |
| Postproduction | Months to years (depending on support) | Bug fixing, patches, DLC, live service updates | Day One Patch, DLCs, Live Service content |
Game production is a complex, multidisciplinary process that requires effective management, clear communication, and realistic planning. Many production failures stem from neglecting early‐stage consultation, inadequate prototyping, and rushed development phases. While tools and methodologies improve, the challenge of delivering quality games on time and budget remains significant. Passion and adaptability are crucial for success, regardless of project scale or genre.