Notes from one developer trying to ship a thing.
Postmortems, devlogs, and game-design notes from the desk of Fid. Sometimes wise. Sometimes inspiring. Sometimes neither. Updated whenever I have something honest to say.
How GTA 3 Squeezed a 130MB City on 32MB of RAM
GTA 3 streamed city chunks on PS2’s 32MB RAM using LOD, slow disc seeks, custom memory tricks, & player speed limits—laying open-world foundations.
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